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intermediateCertificateFree

Deep Reinforcement Learning Course

by Thomas Simonini · Hugging Face

4.6
(1,200 reviews)
80K+ enrolledSelf-pacedUpdated 2024-08

Our Verdict

Worth taking

Hugging Face's Deep Reinforcement Learning Course, created by Developer Advocate Thomas Simonini, is the best free, hands-on on-ramp into deep RL available today: it pairs short theory chapters with Google Colab notebooks where you train and publish real agents (Lunar Lander, Frozen Lake, Atari Space Invaders, a robotic arm, Doom) and earn a free certificate by completing 80% of the assignments. The course companion repo (huggingface/deep-rl-class) has roughly 4.9k GitHub stars, reflecting genuine popularity rather than marketing hype. The honest caveat, stated by Hugging Face itself, is that the course is now in a 'low-maintenance state': the Unit 7 AI-vs-AI competition is non-functional and the leaderboard is offline, while all theory and core hands-on exercises still work. It is an excellent practical introduction, but it is not a rigorous, math-heavy graduate treatment of RL, and learners should expect occasional dependency friction with the gym/gymnasium transition. Take it if you can already write Python and want to actually train agents; pair it with a denser text if you need deep theoretical mastery.

It is the strongest free, project-based introduction to deep RL, with a coherent unit-by-unit progression, real agent training, a no-cost certificate, and an active Discord community. The main downsides (low-maintenance status, dead leaderboard/AI-vs-AI, library version drift) reduce polish but do not undermine the core learning value, which is why it earns a clear 'take' for the right audience rather than a conditional rating.

Best for: Developers, students, and ML practitioners who already know Python and basic deep learning (PyTorch/NumPy) and want a hands-on, intuition-first introduction to deep RL where they train and publish working agents. Ideal for self-learners who like game environments, want a free certificate, and value learning libraries such as Stable-Baselines3, RL Baselines3 Zoo, Sample Factory, CleanRL and Unity ML-Agents on real tasks.

Skip if: Complete programming beginners (it assumes Python and prior deep-learning exposure), and researchers or grad students who need rigorous mathematical derivations, convergence proofs, or coverage of cutting-edge 2024+ RL/RLHF methods. Also not ideal for anyone who wants a fully maintained, bug-free, end-to-end product experience, since some features (AI-vs-AI, leaderboard) no longer work and some Colab/dependency steps require community-sourced fixes.

About This Course

Hands-on deep reinforcement learning course from basic concepts to advanced methods using Stable Baselines3.

What You'll Learn

Core RL foundations: the agent-environment loop, value-based vs policy-based methods, and Monte Carlo vs Temporal Difference learning
Implement Q-Learning from scratch and train it on Frozen Lake and Taxi (Unit 2)
Deep Q-Learning on Atari (Space Invaders) using RL Baselines3 Zoo (Unit 3)
Policy-gradient methods: code Reinforce from scratch in PyTorch on CartPole and Pixelcopter (Unit 4)
Actor-Critic / A2C with Stable-Baselines3 to control a robotic arm in continuous-control environments (Unit 6)
Proximal Policy Optimization (PPO) implemented from scratch in PyTorch (Lunar Lander) and at scale with Sample Factory on VizDoom/Doom (Unit 8)
Practical MLOps for RL: train agents in Unity ML-Agents, push/pull models with one line to the Hugging Face Hub, and tune hyperparameters with Optuna; plus bonus units on Decision Transformers/offline RL and Godot RL

Curriculum

Unit 1 - Introduction to Deep RL

Foundations of the RL process; train and upload your first agent (Lunar Lander) using Stable-Baselines3 and the Hugging Face Hub.

Unit 2 - Q-Learning

Value-based methods, Monte Carlo vs Temporal Difference; implement a Q-Learning agent from scratch on Frozen Lake and an autonomous Taxi.

Unit 3 - Deep Q-Learning

Deep Q-Networks applied to Atari (Space Invaders) using RL Baselines3 Zoo, with a bonus unit on automatic hyperparameter tuning via Optuna.

Unit 4 - Policy Gradient with PyTorch

Policy-based methods and the Reinforce algorithm coded from scratch in PyTorch, trained on CartPole and Pixelcopter.

Unit 5 - Unity ML-Agents

Train agents in Unity 3D environments (e.g., SnowballTarget, Pyramids) and publish them to the Hub.

Unit 6 - Actor-Critic (A2C)

Advantage Actor-Critic hybrid method with Stable-Baselines3 to control a robotic arm in continuous-control / robotics environments.

Unit 7 - Multi-Agent RL & AI vs AI (SoccerTwos)

Multi-agent reinforcement learning with a 2v2 soccer task. Note: the AI-vs-AI competition feature is currently non-functional, though you can still train the agent.

Unit 8 - Proximal Policy Optimization (PPO)

Implement PPO from scratch in PyTorch (Lunar Lander), then scale up with Sample Factory / CleanRL to train on VizDoom (Doom). Considered the hardest unit.

Bonus Units

Optional deep dives including Decision Transformers and offline RL, Godot RL Agents, curiosity-driven exploration, and training Huggy the Dog in Unity.

Prerequisites

  • Comfortable programming in Python
  • Basic familiarity with deep learning and a framework like PyTorch (e.g., having done an intro DL course such as Andrew Ng's Deep Learning Specialization helps)
  • A free Hugging Face account and access to Google Colab (free tier is sufficient)
  • No prior reinforcement learning knowledge required

Instructor

Thomas Simonini

Instructor · Hugging Face

Pros & Cons

Pros

  • Genuinely hands-on: every unit pairs concise theory with Colab notebooks where you train real agents and publish them to the Hugging Face Hub in one line
  • Well-sequenced curriculum where each unit motivates the next (value-based to policy-gradient to actor-critic to PPO), praised by independent learners for balancing intuition and math
  • Completely free including the certificate (80% of assignments for completion, 100% for honors), with no deadlines and a self-paced format of about 3-4 hours/week
  • Broad practical toolchain exposure: Stable-Baselines3, RL Baselines3 Zoo, Sample Factory, CleanRL, Unity ML-Agents, and Optuna on real environments
  • Created and maintained-in-spirit by Hugging Face with an active Discord community and a 4.9k-star companion GitHub repo for issues and community fixes

Cons

  • Officially in a 'low-maintenance state': the Unit 7 AI-vs-AI challenge is non-functional and the leaderboard is offline, so the gamified competition aspect is largely gone
  • Dependency/version friction: the gym-to-gymnasium transition and pinned versions can break Colab/local installs, requiring community-sourced workarounds (an independent reviewer hit a Frame Stack bug and filename typos like 'SoccerTows')
  • Intuition-first depth: light on rigorous mathematical derivations and convergence theory, and one reviewer felt parts of Unit 8 reduced to copy-pasting code rather than deep understanding
  • Content is dated (last meaningful update around 2024) and does not cover newer RLHF/LLM-era RL developments; some videos have small/fast text and limited accessibility

Alternatives To Consider

Frequently Asked Questions

Is Deep Reinforcement Learning Course free?

Yes — Deep Reinforcement Learning Course is free to access. 100% free and open-source, including the certificate of completion (80% of assignments) and certificate of honors (100%). Only requirements are a free Hugging Face account and the free tier of Google Colab; note that long training runs can hit Colab's free-tier usage limits.

Who is Deep Reinforcement Learning Course for?

Developers, students, and ML practitioners who already know Python and basic deep learning (PyTorch/NumPy) and want a hands-on, intuition-first introduction to deep RL where they train and publish working agents. Ideal for self-learners who like game environments, want a free certificate, and value learning libraries such as Stable-Baselines3, RL Baselines3 Zoo, Sample Factory, CleanRL and Unity ML-Agents on real tasks.

What will you learn in Deep Reinforcement Learning Course?

Core RL foundations: the agent-environment loop, value-based vs policy-based methods, and Monte Carlo vs Temporal Difference learning; Implement Q-Learning from scratch and train it on Frozen Lake and Taxi (Unit 2); Deep Q-Learning on Atari (Space Invaders) using RL Baselines3 Zoo (Unit 3); Policy-gradient methods: code Reinforce from scratch in PyTorch on CartPole and Pixelcopter (Unit 4).

What are the prerequisites for Deep Reinforcement Learning Course?

Comfortable programming in Python; Basic familiarity with deep learning and a framework like PyTorch (e.g., having done an intro DL course such as Andrew Ng's Deep Learning Specialization helps); A free Hugging Face account and access to Google Colab (free tier is sufficient); No prior reinforcement learning knowledge required.

Is Deep Reinforcement Learning Course worth it?

It is the strongest free, project-based introduction to deep RL, with a coherent unit-by-unit progression, real agent training, a no-cost certificate, and an active Discord community. The main downsides (low-maintenance status, dead leaderboard/AI-vs-AI, library version drift) reduce polish but do not undermine the core learning value, which is why it earns a clear 'take' for the right audience rather than a conditional rating.

How we reviewed this course

This is an independent editorial assessment by Cursarium, based on Hugging Face's published course materials and aggregated public learner feedback (last reviewed 2026-06). We have not independently completed the course. Links to providers are standard references, not paid placements.